Realms
A realm is a community's shared configuration as a small git repo,
cloned into realms/realm-<community>/ alongside components and hoards.
Where a hoard is yours and a component is the work, a realm is the
community layer between them — which components exist, what tier each
sits in, identity defaults, MCP server overrides, adapter commands, and
any community-scoped agent material (AGENTS.md, .agent/skills/).
Realms are how a group sets up the same workspace shape across all of its members' machines without forcing everyone to edit config by hand. One person curates the realm; everyone else clones it.
Where realms live
yggdrasil/
realms/
realm-template/ # upstream tutorial scaffold
realm-siliconsaga/ # example community realm
Each realm is an independent git repo, gitignored from the workspace
itself. The naming convention realm-<community> is what makes
auto-detection work — ws looks for matching directories under
realms/ and treats them as realm candidates.
The upstream realm-template ships as a tutorial scaffold; communities
fork it and edit, ending up with something like realm-siliconsaga
or realm-yourorg. See Getting Started
for the clone-and-go walkthrough and the realm-creation pattern.
What's in a realm
A realm typically carries:
ecosystem.yaml— component list, tiers, defaults. The community declaration of "what we work on."- Identity defaults — agent identity (e.g.
agent-refr), attribution conventions, fork-org settings. - MCP server overrides — which MCP servers the community runs and how they're wired.
- Adapter commands — community-specific shell helpers exposed to agents.
AGENTS.md— community-level agent instructions layered on top of the workspace root's..agent/skills/— community-scoped skills that ship to every member's sessions.
Anything an individual would otherwise have to copy across machines or re-explain to a new contributor is a candidate to live in the realm.
The three-layer config merge
ws resolves a single effective config from three sources, child
overrides parent:
ecosystem.yaml (upstream — generic defaults)
↓
realms/<active>/ecosystem.yaml (community)
↓
ecosystem.local.yaml (per-developer, gitignored)
All ws subcommands read the merged result. The realm owns the
component list and community defaults; upstream provides methodology
and tooling; local overrides are for per-developer or per-machine
quirks. See
Ecosystem Architecture
for the full merge semantics.
The ws realm commands
ws realm init # clone the upstream template realm (tutorial)
ws realm <git-url> # clone a community realm
ws realm list # show available realms and which is active
ws realm use <name> # set active realm in ecosystem.local.yaml
The active realm is whichever directory ecosystem.local.yaml's
realm: selector points at — or, if unset, the single non-template
realm under realms/ (auto-detected). ws realm use writes that
selector for you.
Trust level
Realm content is trusted at the workspace root level —
AGENTS.md, .agent/skills/, ecosystem config, and adapter commands
all flow into your sessions as community-curated instructions. That
means cloning a realm is a higher-trust act than cloning an arbitrary
component; only clone realms from communities you're committing to.
See Trust and Safety for the full hierarchy.
Switching and running side-by-side
You can have multiple realms cloned simultaneously and flip between
them with ws realm use <name>. This is mostly useful for:
- Tutorial → real. Start with
realm-templateto learn the workspace, then switch to your community realm when ready. - Cross-community contribution. A developer who works in two
communities (say,
realm-siliconsagaandrealm-yourorg) keeps both cloned and switches when context shifts.
Components from inactive realms aren't touched — ws just reads a
different ecosystem.yaml for resolution.
Future direction: realm chains
The merge generalizes to N layers. The same upstream → realm → local shape extends to corp → dept → team chains for organizations with layered config, with the same child-wins semantics. Light reservation in code; not needed for v1. See the realms and hoards design for the planned shape.
See also
- GDD Features Tour — where realms fit in the larger feature set.
- Hoards — the personal counterpart to realms.
- Ecosystem Architecture — the merge semantics and dual-mode source resolution.
- Getting Started — clone-and-go walkthrough including realm setup.
- Trust and Safety — realm content's trust level and the broader hierarchy.